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Newsletter Archive
Editorial Archive
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Publications Archive
- Beyond
Barbie® and Mortal Kombat: New Perspectives on Gender and Gaming (September 2008)
By Yasmin B. Kafai, Carrie Heeter, Jill Denner, and Jennifer Y. Sun, published by MIT Press
Contributors:
Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy
Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mizuko Ito, Henry Jenkins, Yasmin B. Kafai, Caitlin
Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline
Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick Yee
Interviews
with: Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine
- Settlers of the New Virtual Worlds
(August 2008)
by Erik Bethke and Erin Hoffman, published by BookSurge
Publishing
Contributors:
Julian Dibbell, Bill Fulton, Laura Genender, Andres Guadamuz, Link Hughes, Sean F. Kane, Raph Koster, Heather and
Susan Logas, Pétur Jóhannes Óskarsson, Russ Pitts, Cat Rambo, Chris Rettstatt, Ren Reynolds,
Allen Varney
- Identifying and Addressing the Issues - Women's Game Conference
2004 -- PDF (February 2005)
by Rebekah
Tran
- Chicks and Joysticks: An
Exploration of Women and Gaming -- PDF (September 2004)
by Aleks
Krotoski for the Entertainment and Leisure Software Publishers Association
- Why are There so Few Women in Games? -- PDF (September 2004)
by Lizzie
Haines for Media Training North West
- Women and
Girls in the Game Industry - Phase 1 -- PDF (April 2004)
by Lizzie
Haines for Media Training North West
- Gender Inclusive Game Design:
Expanding the Market (September 2003)
by Sheri Graner
Ray, published by Charles River Media
- From
Barbie® to Mortal Kombat: Gender and Computer Games (February 2000)
by Justine Cassell and Henry Jenkins, published by MIT Press
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Other
Past Women in Games GDC Content
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Contributors
- Rayna Anderson: Game
Designer, Gameloft - Montreal; Advisory Board, IGDA Montreal
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