The Sex SIG of the International Game Developers Association welcomes everyone interested in the topic of sexual content in video games, particularly developers active or interested in adult content development.

The adult content development community grows every year. It needs a place where it can discuss the unique issues, challenges and possibilities it faces while sharing information with others hoping to enter the field.

The Sex SIG hopes this "Sex & Games" blog will serve as an informational clearinghouse for such content, helping us to connect with everyone that shares our common goal of responsible, age-appropriate content development.




March 19, 2009

Game Developers Conference 2009 Sex SIG Roundtable Meeting March 27 9:00 AM Room 112, North Hall

GDC 2009 logo.jpg

GDC 2009 Sex SIG

Speaker: Brad Abram (Business Development, thriXXX software gmbh)
Date/Time: Friday (March 27, 2009) 9:00am — 10:00am
Location (room): Room 112, North Hall
Track: Game Design
Format: 60-minute Roundtable
Experience Level: All

Session Description

The Sex SIG meeting will take stock of the current status of the SIG and then try to set an agenda for accomplishments to be targeted moving forward over the next few years. As the new chairperson, Brad Abram will be eager to accept input for new initiatives for the Sex SIG to monitor and to tackle while actively recruiting volunteers and contributors interested in responsibly promoting sex in videogames.

Continue reading "Game Developers Conference 2009 Sex SIG Roundtable Meeting March 27 9:00 AM Room 112, North Hall"

Posted by BradAbram at 08:26 PM | Discuss this post on our forums

February 25, 2009 sex in videogames community launched


thriXXX’s sex simulation videogame connects to new community site that lets users share ‘Make Your Own Porn’ video clips and gallery picture content.

“Gamerotica takes sex in videogames to a whole new level . The addition of user generated content exponentially expands the amount of bonus material available for the most realistic 3D sex simulation video game ever.” says Brad Abram head of Business Development at thriXXX.

Continue reading " sex in videogames community launched"

Posted by BradAbram at 11:05 AM | Discuss this post on our forums

October 06, 2008

BoneTown Released

bonetown index page 11-02-08.jpg

In BoneTown, Sex on the Beach is more than just a drink, it’s what you’re about to do with that blonde in the short skirt, and all night binges, brawls, and partying until you drop are a way of life. So kick back, hang out, and enjoy, because this here’s BoneTown, and we ain’t following no laws. Download Price $39.99 Full Box Price $49.99

Continue reading "BoneTown Released"

Posted by BradAbram at 09:34 PM | Discuss this post on our forums

August 03, 2008

Artmunk's Velvet Express Released

artmunk velvet express screen shot aug 08.jpg

The creators of the Lovechess series just released their latest product, the Velvet Express. The Velvet Express is an highly interactive virtual sex simulator situated in the 30's of the past century.

Artmunk introduces a new, physics driven, animation engine in The Velvet Express. The sex in The Velvet Express is interactive, this means besides watching the animation one can also control the rhythm and force of the intercourse. Watch, Play and Record. In the The Velvet Express, the player can effortlessly record movie clips of his actions. The resulting movie clips are compatible with common movie players/editing software.

Continue reading "Artmunk's Velvet Express Released"

Posted by BradAbram at 10:41 AM | Discuss this post on our forums

March 14, 2008

Dreamstripper BlackJack

DreamStripper's just released a new product: DreamStripper Blackjack.


Posted by BrendaBrathwaite at 08:28 PM | Discuss this post on our forums

March 13, 2008

Lighting Warrior Raidy Goes Gold

From the PR wire...

JAST USA affiliate brand G-Collections, the leading publisher of Japanese PC dating sim games in English, today announced the golden master status of LIGHTNING WARRIOR RAIDY, the first 3D fantasy role playing game system for adults.

The protagonist is Raidy, a high-spirited female sword-fighter traveling the continent in search of adventure and the secrets of her past. When she comes upon a town plagued by monsters who steal away the beautiful maidens and turn them into their slaves, Raidy is determined to set things right, risking life, limb, and virginity to do battle with the denizens of the tower.

With a classic combat feel in the tradition of the finest computer based RPGs, the player navigates the maze-like tower, fighting hordes of sexy monster women and gathering potions, weapons and armor to defeat the tower's twisted master. With the "sex if you win, sex if you lose" game system, Raidy is able to turn the twisted fetishes of the boss monsters against them if she defeats them in combat, or succumb to their wiles if she loses.


Posted by BrendaBrathwaite at 07:51 PM | Discuss this post on our forums

January 15, 2008

More Sex Games

In our continuing series of sex games you can actually purchase comes this massive list from

Sex Games on Amazon

Amazon has a lot of non-digital sex games for couples - everything from dominos (really) to books to board games with lubricant.


Posted by BrendaBrathwaite at 08:37 PM | Discuss this post on our forums

What's Popular?

Got a kick out of this list from today's


Posted by BrendaBrathwaite at 06:26 PM | Discuss this post on our forums

December 30, 2007

Where can I get Hentai games?

One question I'm often asked is where people can purchase H-games. Since Hentai will be one of the topics for discussion this year at the Game Developers Conference, I thought I'd cover a few of these games here and actually point out where you can get them.

Bible Black: Double Pleasure is both a hentai game and a movie on a single disc.


Bible Black is a point and click adventure H-game and according to the reviews I've read, has 30 hrs of gameplay.

Posted by BrendaBrathwaite at 09:41 PM | Discuss this post on our forums

December 13, 2007

G-Collections Releases Snow Sakura

JAST USA affiliate brand G-Collections, the leading publisher of Japanese PC dating-sim games in English, today announced the immediate availability of Snow Sakura, the latest adult PC game for Windows computers.

Snow Sakura is the story of Yuuji, a young man sent to live in the snowy wilderness of northern Japan. As you, the player, get used to life surrounded by your tomboyish cousin Saki, your demure classmate Misaki, her scheming best friend Kozue, your cool senpai Rei, and your bumbling teacher Misato, warm bonds of affection begin to grow between you of a sort you've never felt before. But what is the mystery of the Snow Sakura, the tree that blooms even in the heart of winter? A timeless tale of humor, romance, and tender eroticism that's often compared to legendary games like Kanon, Snow Sakura is a unique multi-ending adult gaming experience from D.O., one of Japan's top dating-sim game companies. The game can be seen at

The topic of sex in video games has increasingly been on the minds of people everywhere, as more and more consumers embrace video games as their favorite form of entertainment. With the average age of gamers at 33 years of age, it makes sense that computer games come to express stories that involve love and sex, just as television and mainstream movies do, and Japan's dating-sim games have been the most successful example so far of sexual themes in games being accepted by consumers. Adult PC dating-sim games have been enjoyed by a wide swath of fans of both sexes since the first English titles were released in the 1990s. In Japan, where PC games for adults have been sold for decades, such game titles make up approximately 25% of PC software sales in the country.

Ever since the first computers with color displays, Japan has had a strong culture of "love-sim" computer games, which simulate emotional and sexual interaction between the player and various game characters. PC dating-sim games are often referred to "hentai" or "H" games by U.S. fans. JAST USA has been involved in licensing and translating Japanese dating-sim games since 1997, and is the leading producer and distributor of English-language PC games for adults in any form. The company has a catalog of over 50 English-translated games with every theme from maids to "cat girls" to fantasy RPGs.

Posted by BrendaBrathwaite at 08:12 AM | Discuss this post on our forums

December 10, 2007

Gamasutra: Why I Had Sex with An Alien

In a continuing series of headlines too good not to read comes this article from Game Set Watch via Gamasutra about the sexuality in Mass Effect: Why I Had Sex with an Alien.

Posted by BrendaBrathwaite at 01:06 PM | Discuss this post on our forums

November 26, 2007

Sex and Board Games

Sex in board games was here long before sex in video games was here. Yehuda's posted a great summary on the topic here: Sex Games

The subject of today's post is sex in games, specifically sexual subject matter in non-electronic games such as board and card games. I'll cover a little about their history and then categorize them.

This would have made a good addition to my book. I recommend reading it.

Posted by BrendaBrathwaite at 11:35 PM | Discuss this post on our forums

November 22, 2007

Geez Gamer - New Adult Gaming Blog

The folks that brought you Lovechess, have launched a new adult gaming blog at

The site covers a wider array of games than their adult games section on Lovechess. We wish them the best of luck.

Posted by BrendaBrathwaite at 06:52 PM | Discuss this post on our forums

November 12, 2007

Kotaku: Mass Effect Lesbian Love Scene

Headlines like that are just made for this blog.

See more here:

Mass Effect Lesbian Love Scene

Posted by BrendaBrathwaite at 10:39 PM | Discuss this post on our forums

Offended by Sex? We'll give you $35 for it.

... but only if you played GTA San Andreas.

According to this article on MacWorld, Take-Two settles 'Hot Coffee' sex content case.

Take-Two’s preliminary settlement offers a cash payment of up to $35 for customers who provide proofs of purchase before July 20, 2005, and attest that the Hot Coffee mini-game upset them; or users can simply trade in for an edited copy of GTA. The company will pay additional monies to cover defendants’ out of pocket costs as well as the cost of providing notice to class members and legal fees.

Posted by BrendaBrathwaite at 12:23 PM | Discuss this post on our forums

November 06, 2007

Microsoft as Indie Game Censor

Just caught this in a new entry over on

Perhaps I should point out to our readers that Windows Vista "helpfully" does not permit play of AO, M -- or unrated -- games by anyone using a computer who does not have administrative permissions, or has been granted access to "adult" content by an administrator. In other words, our largest producer of operating systems has decided that censorship of games (but not of other media) should be the default stance.

Posted by BrendaBrathwaite at 11:06 PM | Discuss this post on our forums

November 02, 2007

Bazooka Cafe Available

Off the PR wire...

G-Collections Announces Acquisition of New Adult PC Game Title,
Bazooka Cafe Now Shipping

JAST USA affiliate brand G-Collections, the leading publisher of
Japanese PC dating sim games in English, today announced the
acquisition of Japanese adult PC game maker Sekilala's hit title
Cosplay Fetish Academy, the latest planned release in G-Collections'
popular line of bishoujo dating simulation games.

In Cosplay Fetish Academy you portray Ryouji, an average student
living and attending school with his beautiful twin cousins Yuuki and
Shana. One day while walking home with them a mysterious storm cloud
gathers above, and he is struck by a bolt from the blue - only to
awaken in a world where skimpy costumes are the norm! It is your task
to navigate through this brave new world with your cousins, your
classmate Kotori, and your busty teacher Maika, learning to enjoy the
sexy side of cosplay together.

This fully uncensored, English language / Japanese voice erotic adult
PC dating simulation game is now in production, and is available for
preorder at JAST USA, G-Collections and other anime goods websites.

In other news, G-Collections announced that their newest title
Bazooka Cafe is now in stock and shipping from their San Diego
location. "Not even the recent fires could stop us from bringing this
one out," JAST USA President Peter Payne said. "We're tremendously
excited to bring this great new bishoujo game to fans everywhere."

Posted by BrendaBrathwaite at 03:40 PM | Discuss this post on our forums

ESRB Issues Statement Regarding Manhunt 2 Investigation

Manhunt 2 was rated Mature by the ESRB for ages 17 and older for Intense Violence, Blood and Gore, Strong Language, Strong Sexual Content and Use of Drugs.

Earlier this week we learned about a hack into the code of the PSP and PS2 versions of the game that removes special effects filters that were put in place to obscure certain violent depictions. We have investigated the matter and concluded that unauthorized versions of the game have been released on the Internet along with instructions on how to modify the code to remove the special effects. Once numerous changes to the game's code have been made and other unauthorized software programs have been downloaded to the hardware device which circumvent security controls that prevent unauthorized games from being played on that hardware, a player can view unobscured versions of certain violent acts in the game. Contrary to some reports, however, we do not believe these modifications fully restore the product to the version that originally received an AO rating, nor is this a matter of unlocking content.

Our investigation indicates that the game's publisher disclosed to the ESRB all pertinent content in the authorized Mature-rated version of Manhunt 2 now available in stores, and complied with our guidelines on full disclosure of content.

What parents, and indeed all consumers, need to be aware of is that computer software and hardware devices are susceptible to unauthorized modification. Parents should be cognizant of whether or not their children are engaging in unauthorized modification of their games, consoles or handhelds, as those modifications can change game content in ways that may be inconsistent with the assigned ESRB rating. That being said, the vast majority of consumers have not made the unauthorized modifications to their hardware necessary to view the content at issue.

ESRB president Patricia Vance said:

“Manhunt 2's rating makes it unmistakable that the game is intended for an older audience. The unauthorized hacking into the code of this game doesn't change that basic fact.

“Parents need to be vigilant about monitoring what their children are downloading on the Internet and ensure that they are not making unauthorized and oftentimes illegal modifications to software and hardware that remove the controls the industry has so diligently put in place for their own protection."


How is this situation different from the “Hot Coffee” incident?

The Grand Theft Auto: San Andreas “Hot Coffee” situation involved a scene that was a) fully rendered in an unmodified form on the disc (the Hot Coffee mod did not alter the content that was there, it merely unlocked it), b) not previously disclosed to the ESRB during the rating process, and c) easily accessible to all owners of the PC version of the game. Conversely, in the case of Manhunt 2, a) content that was programmed to be part of the game (i.e., visual blurring effects of certain violent depictions) is being modified, b) the content was previously disclosed to the ESRB, and c) unauthorized versions of software and/or hardware are required to play the modified content.

How is this situation different from the one with “The Elder Scrolls IV: Oblivion?”

After the release of The Elder Scrolls IV: Oblivion, the ESRB discovered extensive amounts of fully rendered and previously undisclosed blood and gore in the game that warranted a Mature rating. In addition, there was a fully rendered anatomically detailed art file of a topless female character present on the disc that had not been previously disclosed to the ESRB during the rating process. The blood and gore was accessible to all owners of the PC and Xbox 360 versions of the game. The partial nudity was accessible to all owners of the PC version of the game if they downloaded a modification available on the Internet that replaced one version of character artwork for another, both of which existed in a fully rendered form on the disc. Conversely, with Manhunt 2, a) the content in question was previously disclosed to the ESRB, b) the content is being modified by removing the obscuring blur effect that was programmed as part of the game, and c) unauthorized versions of software and/or hardware are required to play the modified content.

Why does this instance not fall under the ESRB’s disclosure rule clarification requiring that locked-out content contained in the code on a game disc be considered in the assignment of a rating?

Our rule clarification following Hot Coffee required that pertinent content that is programmed to be locked out but which exists in an unmodified, fully rendered form on game discs must either be removed or disclosed to ESRB during the rating process. In the case of Manhunt 2, the scenes in question were playable (not locked-out), programmed to include the blur effect, and fully disclosed to the ESRB.

Posted by BrendaBrathwaite at 03:34 PM | Discuss this post on our forums

August 30, 2007

GLBT and Work in the Game Industry?

You'll be interested in this article over at Do You Work In The Game Industry? Join The Gay Game-Industry Professionals List!

What a hip effort. According to the site...

The GGP list serves a dual purpose: receive news, invites, job postings, resumes and the like (or submit similar items you'd like to reach the rest of the group); we'll also be making it easier to plan and attend GGP gatherings at all of the various conferences, expos and events where we so often find ourselves. Now you'll have a group with whom to gather and explore the gay environs of whichever city you visit next!

Posted by BrendaBrathwaite at 06:47 PM | Discuss this post on our forums

Joystiq: Leipzig, booth babes, video, nudity, NSFW

With a headline like that, how can you not want to read it and watch it?

We joke, the video is very tastefully done, as tasteful as one can get editing together flesh shots meant to titillate.


Posted by BrendaBrathwaite at 06:40 PM | Discuss this post on our forums

Sex Worth Stealing

How the hell did I miss this article on MSNBC - Virtual sex worth stealing?

A civil lawsuit alleging stolen software that allows Second Life citizens to have more realistic sex begs the question … just who exactly are all these people having sex via their online avatars?

Posted by BrendaBrathwaite at 09:20 AM | Discuss this post on our forums

ESRB Statement Regarding Manhunt 2

August 28, 2007 - "Upon reviewing the modified version of Manhunt 2, the ESRB assigned a rating of M (Mature 17+) with content descriptors for Intense Violence, Blood and Gore, Strong Language, Strong Sexual Content and Use of Drugs. This is a very clear and firm warning to parents that the game is in no way intended for children. As always, we urge parents to strongly consider the ESRB rating in their decision about whether a game is appropriate for their children.

"Publishers submit game content to the ESRB on a confidential basis. It is simply not our place to reveal specific details about the content we have reviewed, particularly when it involves a product yet to be released. What can be said is that the changes that were made to the game, including the depictions themselves and the context in which those depictions were presented, were sufficient to warrant the assignment of an M (Mature 17+) rating by our raters.

"The FTC, the national PTA, the Kaiser Family Foundation, and Peter Hart Research have all found that parents are overwhelmingly satisfied with the ESRB rating system. Rather than publicly second-guessing what is unmistakably a strong warning to parents about the suitability of a particular game for children, which presumably neither Senator Yee nor CCFC have personally reviewed, we feel a more productive tack would be to join us in encouraging parents to take the ratings seriously when buying games for their children.

"The FTC reports that 89% of parents say they are involved in the purchase or rental of the video games their children play and 85% say they restrict them. Additionally, parents can now easily activate password-protected settings on game consoles to block out content they deem inappropriate. Further, according to a recent audit by the Federal Trade Commission, the major game retailers, representing approximately 90% of all sales, currently stop the sale of M-rated games to buyers under 17 the vast majority of the time, having surpassed the level of enforcement achieved by theatre owners in connection with children's access into R-rated movies.

“It is a parent's rightful place to make choices for their own children. The ESRB and console manufacturers provide families with the tools and information to help them do so."

Posted by BrendaBrathwaite at 09:00 AM | Discuss this post on our forums

August 27, 2007

The Divorce Game?

From Regina Lynn's blog comes word of this interesting project - software that eases divorce pains.

‘Family Winner’ and ‘Family Mediator’ mix ‘artificial intelligence, game theory and an electronic or human external mediator to help divorcing couples settle their disputes in a fair and rational manner.’

It would be hip to see more software developed to help couples achieve harmony during their relationship, too. So far, the efforts to do this, at least those that I am aware of, aren't polished.

Posted by BrendaBrathwaite at 08:39 AM | Discuss this post on our forums

OMG, That Woman I Just Had Cybersex with Is Really a Man!

From the Village Voice's Bonnie Ruberg comes this article: OMG, That Woman I Just Had Cybersex with Is Really a Man!

Ever get the sneaking feeling that the self-proclaimed twenty-five-year-old blond who’s spent the last five minutes describing her “enormous tits” might not be a girl at all?

The topic reminds me of an interview that Regina Lynn gave a while back. The reporter posed a question to her regarding this subject, and her answer [paraphrased] was true and rather priceless: Until you meet in real life, does it matter?

Posted by BrendaBrathwaite at 08:32 AM | Discuss this post on our forums

August 23, 2007

Costikyan on the Bra Controller

Noted game designer and Manifesto Games' Greg Costikyan has weighed in on the bra controller: Wanna Play Pong, Sugar?

Well, so here's the thing. Touching my partner's tits can certainly be fun. Playing Pong can be (modestly) fun. Touching my partner's tits in order to play Pong?

Posted by BrendaBrathwaite at 08:28 PM | Discuss this post on our forums

New Item: Breasts of Jiggling +5

Joystiq's Alexander Sliwinski has an article up on Soul Calibur IV: Soul Calibur IV keeps laying on the sexuality.

Soul Calibur IV's bountiful breasts bounce along as Namco Bandai recently released more images of characters in the game. The first outing for the Soul Calibur crew on current-gen consoles is becoming better known for its breasts than anything else following a first-look at Ivy and her string-top battle bra in early June.

For pics and more, read the full article.

Posted by BrendaBrathwaite at 11:03 AM | Discuss this post on our forums

Arse Elektronika: Sex & Technology Conference

Hands down, this is the best sex and technology conference I've ever seen: Arse Elektronika.

Just check out the line up of speakers, including our very own Kyle Machulis.

Since space is limited, I recommend getting in on registration early before the venue fills.


Posted by BrendaBrathwaite at 10:53 AM | Discuss this post on our forums

August 09, 2007

Going to AGDC? Register for Women in Games International Conference for Free!

Got some hip news regarding a conference I'll be speaking at in Austin on Saturday, September 8th.

If you're going to the Austin Game Developers Conference, you can register for the Women in Games International Conference for FREE. Scroll down to the last entry on the list.

Posted by BrendaBrathwaite at 12:53 PM | Discuss this post on our forums

Vivid IP Rep Looking for Game Devs

Vivid Entertainment, the world's leading adult studio and home to the famous Vivid Girls Briana Banks, Savanna Samson and Sunny Leone, has been talking with several major (and several independent) publishers and developers for a video game concept. Though certainly filled with jiggling eye-candy, a rumored concept has the focus on building a porn empire, managing girls, filming, distribution and everything else you can expect goes on behind the scenes.

Developers wanting more information are welcome to contact info | at | widgetandcog dot com.

Posted by BrendaBrathwaite at 12:44 PM | Discuss this post on our forums

July 17, 2007

Trojan's Uses Traditional Game Mechanics for New Ad Campaign

Trojan's redesigned site, created to go with their new Trojan Evolve campaign, will look familiar to anyone who's played or designed games.

The interactive site is designed to educate consumers about safer sex practices in a way that's both entertaining, amusing and not preachy.


Posted by BrendaBrathwaite at 11:20 AM | Discuss this post on our forums

Strippers and GH 3

According to this entry over on Joystiq, First Look: Guitar Hero III, the upcoming Guitar Hero 3 features a stage set in a strip club, and the developers used mo-cap of strippers for the go-go girls on the stage at that particular venue.

Neversoft has a full-sized motion capture studio at their facility in California, so why not make good use of it? Especially if you have to mocap some strippers. Tough work, this rock stuff. Based on what we saw, the dancers will be giving Soul Calibur a run for the money. Jiggle factor five, Mr. Sulu.

What's interesting about this, at least to anyone who knows the history of the brand, is how that's a departure from the work that had previously gone into the game to attract and retain a more diverse audience. that traditionally doesn't like this stuff. I'm not saying it's bad thing - it's just surprising for this particular brand.

Posted by BrendaBrathwaite at 10:37 AM | Discuss this post on our forums

July 13, 2007

Pornography tax?

A California legislator recently proposed a bill that would tax X-rated products, according to this story.

While the potential law doesn't mention games, it's conceivable that games could be included under the law should it be introduced into the legislature.

More challenging, however, is the gray area - exactly what is pornography and what is not? I guess we'll now know it when we tax it.

Posted by BrendaBrathwaite at 11:38 AM | Discuss this post on our forums

Comic Con - July 26-29 - San Deigo

Heading off to Comic Con? The event is fast approaching, and is actually an important even in the sex & games world. Why? Comic Con often hosts numerous hentai game producers, including JAST USA, producers of a great many dating sim titles, including Absolute Obedience, the X-Change series and many, many more. I've been playing their titles this summer (thanks, guys!), and completely enjoying them. The narrative construction and character development in this style of game could easily lend itself to traditional game design. You can look for commentary on these games in the near future when I complete them.

Posted by BrendaBrathwaite at 11:30 AM | Discuss this post on our forums

July 11, 2007

Facebook Flings Through the Industry?

It seems like that. It's been a virtual friend-fest of game developers the last few days. Unlike, the favored professional networking service, particularly among game devs, Facebook gets personal.

At first, I admit it was difficult to drink this particular glass of Kool Aid. Much as I talk about all kinds of stuff that others might shy away from, I didn't feel particularly comfortable listing my favorite movie (Blues Brothers), favorite band (Ray Charles or Sean Paul, depending on my mood) or favorite books (East of Eden) online. It's out now.

From a community perspective and a game development perspective, Facebook is actually turning out to be a pretty fascinating experience for me. It's like an MMO stripped bare of any mechanics that I'd traditionally focus on (like combat, character development or narrative development), so it allows me to see in a limited sense how communities grow, and how individuals grow their own communities and influence within those communities.

You have to drink the Kool Aid to see it, tho.

Posted by BrendaBrathwaite at 11:02 PM | Discuss this post on our forums

Link of the Whatever - Erotic Memory

From the aptly named Sexy Fuck Games comes this repurposing of a classic game:

Erotic Memory


Posted by BrendaBrathwaite at 04:06 PM | Discuss this post on our forums

Make Believe Sex Toys Bring Real World Lawsuits

According to this article on, Maker Of Virtual Sex Toys Takes Online Dispute To Federal Court, there's a real world lawsuit brewing over one person allegedly copying another person's digital sex toys.

It's all happening in the often-recommended world of Second Life, which we recommend.

On Tuesday, his company, Eros, filed a lawsuit in U.S. District Court claiming the avatar known as Volkov Catteneo has violated the trademark on one of his devices called a Sex Gen. Eros claims the avatar has made unauthorized copies of the device and is selling it for a profit.

Posted by BrendaBrathwaite at 03:39 PM | Discuss this post on our forums

July 10, 2007

More on Take-Two, Manhunt 2 and the AO Rating

Strauss Zelnick, a power-that-is at Take Two recently made this excellent comment (carried on

"We don't see ourselves in the AO business," said Zelnick, "and if we find ourselves there, it would be because we have a title we consider art and entertainment, that we consider appropriately rated at AO, that we’d like to bring to market."

"In that instance," he continued, "one has to ask oneself what is the purpose of a rating if it means that it effectively the title can't be released."

That's a point we've been on about for quite some time. AO is the kiss of death at retail. No big box store will carry AO content, as is its right. However, numerous critics of the ratings have argued that the rating system itself is out of whack, and compare the content allowances against those made for film. Would an M rated game = and R rated movie?

Certainly, when it comes to sexual content, it doesn't. The content in Sideways or The Sopranos would more than likely earn the dreaded AO stamp.

Posted by BrendaBrathwaite at 01:07 PM | Discuss this post on our forums

July 07, 2007

Regina Lynn: Imagine All the People, Loving in 3-D

"People who play out sexual fantasies online are weird, perverted loners who can't maintain healthy sexual relationships (or even get laid) in real life," say the media and the masses.

Regina Lynn's new Sex Drive colum, Imagine All the People, Loving in 3-D, challenges this view of sex online for losers.

Posted by BrendaBrathwaite at 12:25 PM | Discuss this post on our forums

July 06, 2007

Damon Brown: The Evolution of Sex in PC Games

Looking over Damon's previous articles on sex and games, I thought many of you might find this one of particular interest: The Evolution of Sex in PC Games.

Hot Coffeegate brought the link between digital games and sex to the forefront for politicians and parents, but gamers knew that the subject was as old as Leisure Suit Larry’s toupee.

Posted by BrendaBrathwaite at 05:48 PM | Discuss this post on our forums

New Book: "Porn & Pong" Set for Fall 2008 Release

Damon Brown, a writer who's covered the sex and games beat on numerous occasions, is writing a book on how sex and video games have shaped culture. He sent Sex & Games this summary of his upcoming book:

In Summer 2005, Senator Hillary Rodham Clinton followed the path of most American young males today: she became mesmerized by video games. Specifically, sex in video games. “The disturbing material in Grand Theft Auto and other games is like stealing the innocence of our children,” she said at an impromptu press conference. Clinton was responding to a special code in the latest Grand Theft Auto game, a code that lets the player’s alter ego essentially star in his own pornographic movie. “I believe that the ability of our children to access pornographic and outrageously violent material on video games… is spiraling out of control.”

What Clinton and other like-minded politicians didn’t realize is the two male-focused mediums of pornography and video games have been and always will be bonded by modern technology and social mores. The landmark porn film Deep Throat blazed theaters in 1972, the same summer that Atari’s Pong began the current video game industry. By 1977, porn helped bring movies into our home the same way Atari got arcades into our living room. The ascension of digital sex symbol Lara Croft, Playboy’s now-staple nude video game “centerfold” and the recent Grand Theft Auto controversy seem predestined when viewed in this context. More importantly, we can use these two expressions to see pop culture, sexuality and technology evolve (or devolve) over the past thirty years, using them to better understand a particular time period the same way an archeologist would examine a cross section of pottery.

Porn and Pong: How Grand Theft Auto, Lara Croft and Other Sexy Games Changed Modern Pop Culture will examine American pop culture and sexuality through the lens of video games, using this electronic medium as a cross section to view our history over the past thirty years. This historical narrative will look at more than a dozen games, the cultural events that inspired them, and what impact the titles themselves had on pop culture.

Porn and Pong will be released by popular indie publisher Feral House in Fall 2008. The official website will launch in summer 2007.

Posted by BrendaBrathwaite at 05:44 PM | Discuss this post on our forums