![]() |
|
| • Calendar • Communicate • Meeting Reports • Resources/Links • Chapter Team • FRANCAIS • | |
Biggest Bestest Ever!by Jason Della Rocca (October 2001) Wow, that was an awesome Montreal Chapter gathering! There is no way I can confirm this, but my guess is that we had well over 200 developers and guests in attendance at the season opening chapter event last Thursday (October 4th, 2001). While I am sure everyone was keen to get back into the chapter groove after our summer hiatus, to a great extent, the overwhelming success was due to our "special guests", who were in town to speak at the local multimedia conference, Multimedia International Market. The guests who actually found their way to our little corner were:
So, not only did these guests stop by for a visit, but both Alias|Wavefront and Octagon Entertainment ponied up for the open bar, which lasted all night! And, SoftImage was gracious to cover the cost of setting the arcade machines to freeplay - quite appropriate given the crowd ;-) Finally, the Alliance NumeriQC provided better munchies than the usual chips n' dip. Big thanks go out to all of them!
An enjoyable eveningAll this combined with an exciting crowd made for a very enjoyable evening - not only for the Montreal crowd, but for all those visiting. It is truly heartwarming to hear visitors to the Montreal Chapter comment on how much they enjoyed the evening and the fact that they never realized how vibrant the Montreal game development community is. Moving on from the chapter gathering, many of us went to the MIM event party hosted by Astral Media. It was pretty full, and quite a lot of fun - especially when the local Tam-Tam drum troupe were on the floor making a racket...
Our very own game dev trackLuckily, all our guests survived the festivities, and made it into Place Bonaventure for the MIM's game design/developer track. All the content was great (sure, we helped organize it) and Harvey's keynote address on immersive simulations and emergent behavior was truly fascinating (I encourage everyone one to read the paper of his lecture). A full rundown of the day's sessions can be found on the MIM's conference at a glance... Sadly, I must say I was disappointed with the turn-out for the conference. While the chapter event the previous night demonstrated the strength/size of our community, a great deal of developers just didn't bother coming to the conference to hear what the great roster of guests had to say. True, there are costs involved and it occurs on a work day, but how often to you get to learn from the veterans of our industry - once a year at GDC, if you are lucky enough to go!
Why not stay for a whileDon't get me wrong, the MIM game track was not a failure by any means, with between 50-100 attendees per session. I was just hoping the rooms would be full... Ultimately, not only should we be using the opportunity to learn on this particular occasion, but we are demonstrating our desire to do so, encouraging our guests to come back to Montreal, and bring their friends along with them - and maybe, just maybe, want to stay for a while...
October gathering and MIM - Pictorial...here are some shots I took during the October gathering of the Montreal Chapter, the MIM/Astral party and the MIM conference. (all persons are identified from left to right)
|
|
| • Contact Us • IGDA Home • | |