Wednesday, April 08, 2009

Game Design Improv

I hope everyone has a chance to go through these slides from one of our great workshops from GDC.





Now you should have all four of the workshop materials, if you have any questions, please contact us.

Susan

Labels: , , ,

Tuesday, March 31, 2009

BoingBoing & Jane McGonigal

I subscribe to BoingBoing and when I woke up this morning there was a new video they had done at GDC. Imagine my surprise to see our GDC Keynote Jane McGonigal interviewed about her talk that she gave at OUR summit. How cool is that? Xeni & Jane actually indulge in a little Katamari/Slumdog Millionaire "top secret dance off" at the end of the interview. You ladies rock!


Labels: , , ,

Monday, March 30, 2009

MDA Framework

Yet another stellar workshop from GDC. The MDA Framework is important for all students to understand games and innovation.

Thank you Malcolm, Robin, Ethan, Ben



Labels: , , , , , ,

Sunday, March 29, 2009

SlideShare

You have to love this tool - post your slides and embed - what could be difficult? Oh.. getting the slides from the speakers. As I get the slides, I promise to post them. Here are the slides from Jesse Schell's fantastic keynote:




From the book: The Art of Game Design by Jesse Schell

Labels: , , ,

Wednesday, March 25, 2009

IGDA Education Summit

So far GDC has been incredibly exciting and full of new ideas and old friends. Our summit was well attended, we got great feedback about the workshops and raves about our keynotes. Here is Monday's slides from Jane McGonigal's keynote:





More soon.

Susan
Chair, IGDA Education SIG

Labels: , , , , ,

Tuesday, March 10, 2009

GDC is just a few weeks away...

Am I the worst blogger in the world? I spend more time doing the things than writing about them, my apologies. The Global Game Jam has taken up most of my spare time. Ramping up to GGJ was exhausting, but I was so proud of how much we accomplished. The SIG really wants to focus on outreach around the globe. It is our hope to continue expanding our community and hopefully get many more involved. I was so happy to see that through GGJ the IGDA was able to start working on developing new chapters in Costa Rica and Turkey. I have also heard that a few of the teams at various locations have hooked up with publishers. What an incredible opportunity for all those that participated in GGJ. If you didn’t make it this year, I hope you manage to be a part of GGJ next year.

I am gearing up for GDC. This year we have created a series of workshops and post-mortems in our 2 day Education Summit: Essential Tools for Game Education Success. We have four workshops, Game Design Improv, Mini Games Using C++, The Blender Game Engine, Putting the Pieces Together: The MDA Framework. Everyone involved has put in hours of work to present these to our community. I am super excited to hear both Jane & Jesse’s keynotes. We are also presenting the GGJ Blasts & IGF Student Post Mortem. Not only are we presenting sessions at GDC this year, but we are doing panels and workshops at a bunch of other venues as well, yes, international conferences. If you are at GDC please come to the SIG Roundtable – of course it is opposite the Game Studies Download, so I’ll understand if you miss it.

Please note, we are going to have a drawing at GDC – we will have some of the most interesting games from GGJ at 3 booths in the expo – play at least one game at each booth, collect 3 different color stickers and you can be put in the drawing for a GGJ Survival Pack. You must be present to win. We have a few extra t-shirts and pins from GGJ that we will be giving away at the IGDA Booth (West Hall Lobby). I’m looking forward to another great GDC, see you there. For those of you not attending, I’ll try to be a better blogger.

Susan Gold
Chair, IGDA Education SIG

Labels: