Susan's LA Field Trip, Day 2
LA Field Trip
Day 2
Imageworks
Blur Studios
Electronic Arts
What a great day – but not a whole lot of stuff I can actually show you (NDA’s and all). We started at Sony’s Imageworks, one of the largest visual effects/post houses in the world. Now Imageworks is also doing full-length animated features as well – Open Season just came out at the end of September and Surf’s Up will be coming out in 2007. When talking to Steve Prawat, Imagework’s Senior Coordinator of Training & Artist Development we asked him what he thought was the best way to get into the industry – his answer… GAMES. Personally, I think this is a rather antiquated to think that the games genre is easier to break into than film. Maybe this might have been the case early on, but now I know that people in both of our industries are interchangeable. I personally know several people that have gone back and forth from games to film. Now with the NextGen graphics I think everything is equal.
Our second stop was to one of my favorite studios in all of Los Angeles, Blur. If you ever watch your game cinematics then you have seen Blur’s work (Warhammer 40,000, Hellgate London, Fight Club, Spiderman 2, Castle Wolfenstein to name a few). The reason I love this studio is due to their energy, atmosphere, creativeness and work culture, they really love what they do. We happen to be there for their daily game break (Battlefield and Quake). Everyone stops for 45 minutes each day to clear their heads and get any of their aggression out. Blur also has been working on a few of their own animated shorts – have you seen Rockfish? In the Rough? Gopher Broke? When are these guys going to make a full length feature?
The last stop for the day was Electronic Arts to meet with Lou Castle, (I think his title is VP of Creative Development). I met Lou a few years ago when he came to see us on campus. Lou is a true renaissance man, both artist and programmer (with a little business and entrepreneurship for seasoning). He shared with us some rather sage advice and was very encouraging to the students. The one thing that my students remarked upon the most was the importance to have young blood on the development side. Not just because they can sit in a chair modeling for 8-10 hours a day without complaining, but because they are the market for which EA targets in their games. Needless to say, we learned a lot on this visit to EA.
This is just a quick slide show of images – no video today.
Tomorrow we are visiting Rhythm & Hues and Infinity Ward.
Susan
Susan Gold
IGDA Education Chair
Day 2
Imageworks
Blur Studios
Electronic Arts
What a great day – but not a whole lot of stuff I can actually show you (NDA’s and all). We started at Sony’s Imageworks, one of the largest visual effects/post houses in the world. Now Imageworks is also doing full-length animated features as well – Open Season just came out at the end of September and Surf’s Up will be coming out in 2007. When talking to Steve Prawat, Imagework’s Senior Coordinator of Training & Artist Development we asked him what he thought was the best way to get into the industry – his answer… GAMES. Personally, I think this is a rather antiquated to think that the games genre is easier to break into than film. Maybe this might have been the case early on, but now I know that people in both of our industries are interchangeable. I personally know several people that have gone back and forth from games to film. Now with the NextGen graphics I think everything is equal.
Our second stop was to one of my favorite studios in all of Los Angeles, Blur. If you ever watch your game cinematics then you have seen Blur’s work (Warhammer 40,000, Hellgate London, Fight Club, Spiderman 2, Castle Wolfenstein to name a few). The reason I love this studio is due to their energy, atmosphere, creativeness and work culture, they really love what they do. We happen to be there for their daily game break (Battlefield and Quake). Everyone stops for 45 minutes each day to clear their heads and get any of their aggression out. Blur also has been working on a few of their own animated shorts – have you seen Rockfish? In the Rough? Gopher Broke? When are these guys going to make a full length feature?
The last stop for the day was Electronic Arts to meet with Lou Castle, (I think his title is VP of Creative Development). I met Lou a few years ago when he came to see us on campus. Lou is a true renaissance man, both artist and programmer (with a little business and entrepreneurship for seasoning). He shared with us some rather sage advice and was very encouraging to the students. The one thing that my students remarked upon the most was the importance to have young blood on the development side. Not just because they can sit in a chair modeling for 8-10 hours a day without complaining, but because they are the market for which EA targets in their games. Needless to say, we learned a lot on this visit to EA.
This is just a quick slide show of images – no video today.
Tomorrow we are visiting Rhythm & Hues and Infinity Ward.
Susan
Susan Gold
IGDA Education Chair

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