Susan's LA Field Trip, Day 1
LA Field Trip
Day 1
Vicon / House of Moves
Activision
Naughty Dog
Our day started with a trip to the House of Moves (which was purchased by the MoCap camera maker Vicon). They are now one of the largest and well known Motion Capture studios in the country. I have visited Moves for the past five years in multiple locations – why? they keep needing to move due to their rapid growth. What was really fun was that we got to put a few students in MoCap suits and let them play in front of the cameras. Our hosts went all out and will even allow us to download our capture data. Currently Moves use several different softwares to do real time visualization and capture: IQ, Motion Builder and Diva. Vicon/Moves has been working rather tirelessly on software development and will be introducing Blade in the near future. We learned a lot about the advances in facial MoCap, did you know in Spiderman 3 they used 172 facial markers? I could not even imagine have 172 3mm markers stuck to my face. Now they even have 1.5mm markers so they fit even more markers.
We met Activision’s recruiters Patricia Bojorquez and Suzanne Whelpley for lunch. We had an opportunity to discuss the realities of landing jobs at Activision and in the industry. I am sure you are wondering if they had any pearls of wisdom for having our students land jobs in the industry? – finding people that work well in collaborative teams. This is something that I am told all of the time. I think this is something we should all work on with our students. On a very positive note we learned that Activision is trying to expand their internship program. Last year they had 50 internships at their various studios and corporate headquarters. They are hoping to grow the program over the next year. I hope to get Stephen Jacobs to talk to them for inclusion in our database of internships and coop’s.
Our last studio visit for the day was with Naught Dog. They are working on a new title that does not include Jak or any other stylized cartoon characters. It is a real departure for them, a real photorealistic world, it looks great and I wish them good luck. They too are in a growth spurt – currently with ~75 people. We were told their studio demographics are 50% artists, 25% programmers, the last 25% administrative. We spent the afternoon with their Art Director and of course my art students had a lot of programming questions. As for my programming students, they are very quiet. They tried to do everything possible to dissuade my students from a career in the game industry…. sorry guys, it didn’t.
I wanted to get this up as soon as possible so I just slapped together this video of images from today’s adventures.
I hope to give you daily updates - tomorrow is Imageworks, Blur & EA.
Susan
Susan Gold
IGDA Education SIG Chairperson
Day 1
Vicon / House of Moves
Activision
Naughty Dog
Our day started with a trip to the House of Moves (which was purchased by the MoCap camera maker Vicon). They are now one of the largest and well known Motion Capture studios in the country. I have visited Moves for the past five years in multiple locations – why? they keep needing to move due to their rapid growth. What was really fun was that we got to put a few students in MoCap suits and let them play in front of the cameras. Our hosts went all out and will even allow us to download our capture data. Currently Moves use several different softwares to do real time visualization and capture: IQ, Motion Builder and Diva. Vicon/Moves has been working rather tirelessly on software development and will be introducing Blade in the near future. We learned a lot about the advances in facial MoCap, did you know in Spiderman 3 they used 172 facial markers? I could not even imagine have 172 3mm markers stuck to my face. Now they even have 1.5mm markers so they fit even more markers.
We met Activision’s recruiters Patricia Bojorquez and Suzanne Whelpley for lunch. We had an opportunity to discuss the realities of landing jobs at Activision and in the industry. I am sure you are wondering if they had any pearls of wisdom for having our students land jobs in the industry? – finding people that work well in collaborative teams. This is something that I am told all of the time. I think this is something we should all work on with our students. On a very positive note we learned that Activision is trying to expand their internship program. Last year they had 50 internships at their various studios and corporate headquarters. They are hoping to grow the program over the next year. I hope to get Stephen Jacobs to talk to them for inclusion in our database of internships and coop’s.
Our last studio visit for the day was with Naught Dog. They are working on a new title that does not include Jak or any other stylized cartoon characters. It is a real departure for them, a real photorealistic world, it looks great and I wish them good luck. They too are in a growth spurt – currently with ~75 people. We were told their studio demographics are 50% artists, 25% programmers, the last 25% administrative. We spent the afternoon with their Art Director and of course my art students had a lot of programming questions. As for my programming students, they are very quiet. They tried to do everything possible to dissuade my students from a career in the game industry…. sorry guys, it didn’t.
I wanted to get this up as soon as possible so I just slapped together this video of images from today’s adventures.
I hope to give you daily updates - tomorrow is Imageworks, Blur & EA.
Susan
Susan Gold
IGDA Education SIG Chairperson

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